The scene also uses native Pixar procedural patterns as much as possible, including paint flakes and several noise patterns. We are also using Pixar Surface Material (PxrSurface) for most of the scene, as it provides an extensive amount of controls for our surfaces. We are using textures downloaded from for most of the scene, including our wall. The technical goal of this scene, was to achieve realism in an interior setting without compromising speed, so I made objects clean and simple in order to rely on shading detail. We also touch on several crucial compositing features, such as AOVs, LPEs, Light Groups and Deep Data compositing. The scene was created to take advantage of many of the production-ready features in RenderMan for Maya and their integration with Nuke and Fusion, including various Pixar Surface materials, Maya Paint Effects, Daylight simulation, IES profiles and Volumes. Robot Room started as an interior study for indirect illumination and progressed into a scene with a robot couple taking a break while building their first robot son.what can I say, I like robots.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |